Madeline Miller wrote a first novel that took ten years and a scrapped draft, so her advice carries some weight. It comes back to persistence, daily contact with the story, and getting the voice right. Here's what she tells other writers.

The Direct Answer
Expect bad drafts, keep showing up, and trust that the work gets there.
Miller frames good writing as a long haul, telling the Women's Prize that a piece can be roughly a hundred drafts from great even when you believe in it completely.

Bad Drafts Are the Process

Miller doesn't treat rough early drafts as a warning sign. She sees them as the necessary cost of getting somewhere good. Her own debut only worked after she threw out five years of pages, so she means this literally. The trick, she says, is holding two beliefs at once.

You have to simultaneously believe 100% in what you're working on and think it's great. And also, at the same time, know that you are about 100 drafts from it actually being great.

Madeline Miller, Women's Prize

That double vision keeps her from quitting on a draft that isn't there yet. She's also said she doesn't really experience writer's block. She just feels like the work isn't done. If something won't come, it's usually still forming underneath.

Touch the Story Every Day

One habit she keeps coming back to is daily contact with the book. Even ten minutes counts. The point is to keep the fictional world alive in your head so you don't have to rebuild it from cold each time you sit down. When she's stuck, she reaches for a walk, which she treats as the reliable cure for a stalled scene.

She also works like a method actor to find a character, reading and speaking lines until the voice sounds true. For how these habits fit her day, see the full Madeline Miller writing routine.

Know Your Relationship to the Source

Because Miller reworks Greek myth, she thinks hard about why she departs from a source or follows it. Her advice to anyone adapting old material is to be deliberate about it, so the changes hold together with their own internal logic instead of feeling arbitrary. Whatever you invent has to stay consistent with the world you've built.

What You Can Steal