Leigh Bardugo published her debut novel, Shadow and Bone, in 2012. She was 37. Before that there were years in advertising, a stint as a makeup artist, a lot of other people's stories to tell and not her own. The conventional narrative about debuts says the window closes in your twenties or maybe your early thirties, and then the industry moves on. Bardugo ignored that entirely, possibly because she was too busy building one of the most expansive fantasy worlds in contemporary young adult fiction to notice.
What makes her routine worth studying is what she was working against while she built the Grishaverse, sprawling and beloved as it is. Osteonecrosis, a condition that causes bone tissue to die due to limited blood supply, has been a documented part of her life, and it's given her a relationship with her own physical limits that most writers never have to develop. She uses a cane. Pain is a negotiation she handles daily. The books got written anyway, and the craft inside them, the heist architecture of Six of Crows, the ensemble plotting, the way each POV character has a fully realized interiority, is precise enough that you know it came from someone who couldn't afford to waste a working hour.
The Routine at a Glance
- Wake Time
- Later mornings by her own account. Bardugo has described herself as someone who works better at night, which puts her writing hours in the evening and into the night rather than at dawn.
- Writing Location
- Various; she's discussed writing at home in Los Angeles. The physical setup matters less to her than the prep work she does before sitting down, which includes detailed outlines and character notes.
- Daily Output
- She has described working in focused sessions rather than tracking strict word counts. Pain management means some days are longer than others, and she builds that variability into the process.
- Tools
- Laptop for drafting, with extensive pre-draft notes and outlines. Her plotting work happens on paper and in documents before she writes a single scene.
- Famous Ritual
- Heavy outlining before drafting begins. The structure of Six of Crows in particular, with six POV characters running parallel heist threads, required a level of pre-planning that she's discussed in interviews as essential to the book existing at all.
- Books Written This Way
- Shadow and Bone, Siege and Storm, Ruin and Rising, Six of Crows, Crooked Kingdom, King of Scars, Rule of Wolves, Ninth House, Hell Bent.
The Long Way to a First Book
Bardugo spent years in advertising before she started writing fiction seriously. She's talked in interviews about working in the industry, learning how language does persuasive work, how you compress meaning and create desire with a limited number of words. It's not a typical path to fantasy writing, but it's worth paying attention to, because that advertising background shows up in her prose in ways that her contemporaries don't always share. Her hooks are crisp. Her chapter endings pull. She knows what a sentence is supposed to do to a reader's attention, and she knows it in a way that's more instinctual than academic.
The makeup artistry work also mattered, though it's easier to overlook. Working that closely with faces, with the way light falls and the way physical detail communicates character before a single word is spoken, sharpens a certain kind of observational muscle. Her characters in the Grishaverse have a physical presence that feels particular rather than generic. Kaz Brekker's cane, the texture of the Barrel's criminal world, Inej's knives and what they mean to her. These aren't decorative details. They're load-bearing. A writer who spent years making people look like specific versions of themselves has a different instinct for physicality than one who came straight from an MFA.
She took her time, in other words, accumulating skills across industries that weren't fiction before she turned them toward fiction. When Shadow and Bone landed in 2012, it arrived with the competence of someone who'd been doing craft-adjacent work for more than a decade. That's a different kind of readiness than the kind that comes from writing three unpublished novels in your twenties, and it produced a different kind of debut. The world-building is architectural from page one. There's no apprentice wobble in it.
For writers who feel behind, Bardugo's path is worth sitting with. The skills you're building right now in whatever work you're doing, the marketing job, the customer service scripts, the journalism, the teaching, they're going into the work even when it doesn't feel that way. The debut at 37 was only possible at 37.
Writing with a Body That Sets Limits
Osteonecrosis is not a writer's condition in the way that back pain or carpal tunnel might be described as occupational hazards. It's a serious chronic condition that affects mobility and causes significant pain, and Bardugo has been open about using a cane and managing her physical limitations as part of her daily life. What she's also been open about is the way chronic illness reshapes your relationship with time. When energy is finite and unpredictable, you stop having the luxury of treating a writing session as something you'll get to when you feel like it.
There's a version of this that sounds like a productivity lesson, and I want to be careful not to flatten it into one. Chronic pain isn't a writing tip. But the adaptation it forces, the recognition that you have to work within actual constraints rather than imaginary ideal conditions, does produce a kind of clarity about what a writing session is for. Bardugo has described the importance of knowing what she's going to write before she sits down to write it. The heavy outlining, the detailed character work done before drafting begins, is a way of making sure the hours she has available are spent doing the thing that can only be done then: putting sentences on the page.
Writers who have unlimited energy and no physical constraints often spend their writing time on what feels like writing but isn't quite. Rereading the previous day's pages for the fifth time. Adjusting the playlist. Drafting an opening paragraph and deleting it. When those options aren't available, you get better at arriving at the desk ready. Bardugo's output, nine books in roughly twelve years while managing a chronic condition, is the result of that kind of efficiency. She doesn't seem to waste the available hours on productive-feeling procrastination, because she can't afford to.
Building the Grishaverse
The Grishaverse began with a single question about power. What does it cost a person to be exceptional in a world that wants to use that exceptionalism? Alina Starkov in Shadow and Bone is an orphan who discovers she can summon light, and the machinery of Bardugo's world immediately starts trying to own her. That question, who controls the people with power and what it costs them, runs through every book in the series and into the adult fiction too. Ninth House, published in 2019 and set at Yale University among secret societies with real magical power, is the same question in a different register.
Building a world that could sustain nine books and a Netflix adaptation required more than imagination. It required consistency, the kind that can only come from documentation. Bardugo has talked in various interviews about the extensive notes she keeps on her world, the rules of the Small Science (the Grishaverse's magic system), the political geography, the way different cultures within the world relate to Grisha. That documentation is what makes the world feel coherent across hundreds of thousands of words rather than accumulating contradictions. Epic fantasy writers who've tried to build at similar scale usually discover the hard way that vague worldbuilding catches up with you in book three. Bardugo's groundwork held.
The expansion from the Grisha trilogy to the Six of Crows duology is worth noting as a structural choice. Rather than continuing with Alina as the point-of-view anchor, Bardugo moved to Ketterdam, a different part of the Grishaverse entirely, with six new main characters who'd had only peripheral existence in the earlier books. That's a significant risk. Most readers of a trilogy want more of the characters they fell in love with. What Bardugo understood was that the world was the container, and you could pour entirely different characters into it. The result was a story that felt fresh while drawing on years of established lore, and it's the combination that produced Six of Crows' reputation as not just the best Grishaverse book but one of the tightest heist novels in young adult fiction.
The Craft of Ensemble and Heist Plotting
Six characters. Six points of view. A heist with a dozen moving parts. A city built on criminal enterprise, with gangs whose hierarchies have their own internal logic. Six of Crows is the kind of book that should collapse under its own weight, and the fact that it doesn't is a craft achievement worth studying on its own terms.
Bardugo has described the plotting process for that book as the most demanding of her career up to that point. The heist structure requires that every character's arc intersect with every other character's arc at specific moments, and that the reader understand each intersection from multiple perspectives without being told the same information twice. That's not something you can figure out as you go. The architecture has to be complete before you write the first scene, because the first scene is already load-bearing in ways you won't fully understand until chapter twenty. Her commitment to outlining, documented in interviews with sources like Tor.com and various writing panels she's participated in, is a direct response to the demands of that kind of plot.
The story she told Bardugo was this: you don't have to have started early. You just have to start.
The six-POV structure also creates a particular kind of reader investment that single-POV fantasy can't replicate. When you see the same event through Kaz's tactical eye and then through Inej's moral one, the scene means something different than it did on the first pass. Bardugo uses this as an emotional tool, not just a structural one. She'll let you see a moment of apparent coldness from Kaz's POV and then, later, show you through another character's eyes what it actually cost him. The reader's understanding of character is always a few steps behind the character's own reality, and catching up is where the emotional payoff lives. That technique requires a plotter who knows the full picture long before any individual scene is drafted. You can't improvise your way to that kind of resonance. It has to be engineered.
What's instructive about her approach for writers working in any genre is the relationship between freedom and constraint. The detailed outline is what makes the spontaneous moments possible, because when you're not burning working memory on "where does this go next," you can give your full attention to the sentence in front of you. Take the genre quiz to find your own lane, and then consider whether Bardugo's architecture-first approach might give your drafting process the same kind of permission.
Sources
Bardugo has discussed her path to publishing, her chronic illness, and her writing process across several documented sources. Her interview with Tor.com from September 2015, published ahead of the Six of Crows release, covers the structural challenges of the ensemble heist plot in detail. NPR has covered the Grishaverse expansion and her transition to adult fiction with Ninth House. Her own site, leighbardugo.com, includes a biography confirming her background in advertising and makeup artistry and her debut publication year. She has spoken about her disability and chronic pain in multiple convention and podcast appearances, including BookCon panels and interviews archived at outlets covering the YA fantasy space. Her 2019 interview with The Guardian around the Ninth House launch covers the shift to adult fiction and her approach to research-heavy world-building.
What You Can Steal
Bardugo's career is useful precisely because it doesn't fit the usual template. Here's what actually transfers:
- Debut late without apology. The skills you've built in other fields are going into the work, even when it doesn't feel that way. A debut at 37 with a decade of craft-adjacent experience behind it is a different thing than a debut at 22, and not worse.
- Outline before you draft, especially for ensemble work. If your story has multiple POV characters whose arcs need to intersect at precise moments, the architecture has to be in place before scene one. You can't retroactively engineer that kind of structure.
- Work within your actual constraints, not your imagined ideal conditions. Bardugo wrote nine books while managing chronic pain by knowing what she was going to write before she sat down to write it. Show up ready. The session is for sentences, not planning.
- Build a world with rules and document them. The Grishaverse held together across nine books because Bardugo kept detailed notes on its internal logic from the beginning. Vague worldbuilding accumulates contradictions. Documented worldbuilding compounds.
- Use the skills from your other life. The advertising background sharpens her hooks. The makeup artistry sharpens her physical detail. Whatever you did before you wrote fiction, it left marks on how you see. Use them.