Space Opera

How to Write Space Opera That Feels Like a Workplace

Kia Orion | | 5 min read

Ty Franck spent years building a fictional solar system in his spare time. He'd sketch out asteroid mining colonies, water-ice hauling routes between Saturn's moons, the slow politics of people who lived their whole lives in tin cans floating through nothing. It was a tabletop RPG setting, the kind of obsessive worldbuilding that happens in notebooks nobody else reads. Franck happened to be working as George R.R. Martin's personal assistant at the time, which is how he met Daniel Abraham, an established fantasy novelist who was friends with Martin. Abraham looked at what Franck had built and saw a novel in it.

They started writing together under the pen name James S.A. Corey. The first book, Leviathan Wakes, came out in 2011. It became the foundation of The Expanse, nine novels, an Amazon adaptation, the gold standard for modern space opera. But the thing that made it work wasn't the alien protomolecule or the ring gates. It was the fact that Franck had designed his universe around shipping routes and water rights. The solar system in The Expanse feels like a place where people go to work.

That detail tells you almost everything you need to know about how to write space opera.

The genre has a reputation for being about scale. Galactic empires, fleets of warships, civilizations spanning thousands of star systems. But the writers who've figured out how to make space opera resonate aren't the ones building the biggest universes. They're the ones finding the smallest human problems inside those universes and letting the scale press down on them like gravity.

Make the Galaxy a Place People Live

The Expanse works because its solar system has an economy. Earth has a universal basic income and too many people. Mars is a military-industrial society focused on terraforming. The Belt survives by mining and shipping resources that the inner planets need. Every conflict in the series grows from those material conditions. When Belters get angry, it's because Earth controls their air supply.

Franck built all of this for his tabletop game, which meant it had to be specific enough for players to make decisions inside. You can't run a tabletop session where someone says "I want to buy supplies" and the GM has no idea what supplies cost or who controls the market. That granularity carried over into the novels. When a character on Ceres Station talks about the price of water, you believe them, because the authors have actually thought about where that water comes from and how far it traveled.

Most space opera writing guides will tell you to build your world. What Corey figured out is that you need to build your world's economy. Who produces what. Who needs it. Who controls the routes between producer and consumer. Once you have that, your plot will start generating itself.

The Empire Inside Your Character

Arkady Martine is a Byzantine historian. Before the novels took off, her day job involved studying how the Eastern Roman Empire actually operated, how it absorbed neighboring cultures, how it made people want to be absorbed. She brought that expertise into A Memory Called Empire with a precision that most science fiction writers can't fake.

Her protagonist, Mahit Dzmare, is an ambassador from a tiny independent space station called Lsel. She's sent to the capital of the Teixcalaanli Empire, a civilization so culturally dominant that Mahit has spent her whole life studying its poetry and falling in love with its language. The tension isn't military. Nobody's shooting at anybody for most of the book. The tension is that Mahit genuinely admires the culture that's trying to swallow her home. She thinks in Teixcalaanli metaphors. She dreams in their literary forms. And she knows that if the empire absorbs Lsel Station, everything she loves about her own people will be smoothed away into a provincial footnote.

I'm not sure why this works as well as it does, but I think it's because Martine never stops to explain what imperialism feels like in the abstract. She just shows you Mahit reaching for a Teixcalaanli poem when she needs comfort instead of reaching for anything from home. One sentence in a 400-page novel, and it communicates more about cultural assimilation than any amount of exposition could.

If you're writing space opera with empires, that's the lesson. Put a character inside the empire's gravity and show how their thinking changes.

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Space Opera Without Warfare

Everina Maxwell's Winter's Orbit started as fanfiction. It found an audience online, got reworked into a published novel, and proved something that a lot of space opera writers forget: the genre doesn't require a single space battle. The book is a romance set against interplanetary diplomacy. Two men from different worlds enter a political marriage. The stakes are a treaty that keeps their system stable. They don't know each other, don't trust the political machinery around them, and are slowly realizing that the previous diplomatic link between their planets was murdered.

There's political intrigue and a mystery. There's the slow work of two people learning to be honest with each other while institutions press in from every side. What there isn't is combat.

Maxwell's book clarifies something about the genre. Space opera is defined by scale and consequence, not by fleet engagements. If your characters' personal lives are tangled up in the political fabric of a solar system full of competing interests, you're writing space opera. The ships are optional. What's required is that a conversation between two people in a room can shift the balance of power across planets.

The Real Work of Scale

Here's what connects all three of these writers. Corey builds scale through economics. Martine builds it through culture, and Maxwell through diplomacy. None of them build it by simply telling you how big everything is.

Beginning writers tend to think that space opera scale means big numbers. A thousand star systems. A million ships. But the reader's brain can't do anything with those numbers. You read "a million ships" and it registers the same as "a lot of ships." What makes scale feel real is showing how it presses on individual human choices, how a character's daily routine is shaped by the fact that they live inside something vast and indifferent to them.

Jim Holden complains about the coffee on the Canterbury. Mahit Dzmare worries about her neural implant malfunctioning. Kiem tries to figure out if his new husband actually likes him. Small, ordinary concerns. But because the authors built their universes to apply pressure to exactly these kinds of moments, the smallness becomes the thing that makes the scale legible.


Writing space opera is a problem of contrast. You need the galaxy to be enormous so that your characters can feel small inside it. But you also need those characters' problems to be specific enough that a reader can feel them in their chest. Hold both at once and you've got something.

It's worth sitting with that for a while before you start outlining. Forget the star maps for a minute. Ask yourself what your characters do for work, who controls their water supply, what poems they grew up memorizing.

Everything else follows from there.

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Kia Orion

Author of The Writer's Daily Practice, the #1 Bestselling book in Journal Writing and Writing Skills. He writes a free daily reflection for writers.

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