Science Fiction

Writing Science Fiction Characters Who Feel Human

Kia Orion | | 6 min read

Octavia Butler was twelve years old, sitting in front of a television, watching a movie called Devil Girl from Mars. It was cheap. The acting was bad. The sets looked like someone had built them over a weekend. And Butler, who was shy, who had dyslexia, who was one of very few Black kids in her neighborhood interested in science fiction, sat there and thought: I can write something better than that.

She went to the library. She started writing. For years, nobody cared. She worked factory jobs, foundry jobs, woke up at two in the morning to write before shifts because that was the only time that belonged to her. She was poor in a way that made the writing feel almost irrational, a thing she kept doing not because it was working but because she couldn't figure out how to stop. She mailed manuscripts. They came back. She mailed more.

She won the Hugo. She won the Nebula. She became the first science fiction writer to receive a MacArthur Fellowship, the so-called genius grant. When people asked her later what drew her to science fiction, she had a lot of answers, but the one that stuck was this: "I began writing about power because I had so little of it."

I think about that sentence more than I probably should. Butler didn't use science fiction to build cool worlds. She used it to ask the questions that had no other address: the experience of having no power in an intimate relationship with someone who has all of it, survival that requires becoming something you despise, a body that stops being yours and a world that keeps moving anyway. Science fiction gave her room to follow those questions as far as they went.

Her characters feel human because the speculative elements aren't decoration. They're pressure. The alien biology, the time travel, the post-apocalyptic landscape, all of it exists to put a specific kind of weight on a specific kind of person and see what they do. The technology is a mirror, not a backdrop. And that, as far as I can tell, is the thing that separates science fiction characters who linger in your head from the ones you forget before you finish the book.

The Technology Should Pressure Something Real in Your Character

Ted Chiang wrote a story called "Story of Your Life" that most people know as the film Arrival. The premise is deceptively simple: a linguist named Louise Banks learns an alien language. But the alien language doesn't work the way human languages work. It's non-linear. Learning it changes how Louise experiences time. She begins to perceive her future, including the birth and eventual death of her daughter, not as something that hasn't happened yet but as something that is always happening.

The technology in that story is a scalpel. It cuts into the one thing Louise can't resolve through ordinary means: her relationship to grief and loss and the question of whether you would choose a life you knew would break you. Chiang doesn't use the alien language to make Louise smarter or give her superpowers or create a ticking-clock plot. He uses it to expose her. The speculative element puts pressure on something real and personal and specific, and because the pressure is that precise, the character becomes someone you can't look away from.

If you're writing science fiction and the technology in your story could be swapped out for different technology without changing your character's arc, something is probably wrong. The question worth asking is: what does this particular invention, this particular world-rule, force my character to feel that nothing else could?

The question worth asking every morning: what does today's writing force your character to feel that nothing else could?

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The Character Has to Want Something the World Makes Difficult

This is the part I don't fully understand about why certain science fiction characters work and others don't, even though I've been turning it over for a while. I think it has something to do with the size of the want. Not the size of the stakes, which is a different thing.

Billy Pilgrim in Vonnegut's Slaughterhouse-Five wants what every traumatized person wants. He wants to stop feeling the thing that happened to him. He wants the firebombing of Dresden to stop being the thing that organizes his entire inner life. The time travel, the aliens on Tralfamadore, the becoming "unstuck in time," all of it is scaffolding for a question about trauma that doesn't have a good answer. Billy doesn't time-travel because the plot needs him to. He time-travels because that's what trauma does. It makes you live in multiple times at once whether you want to or not.

The want is small and ordinary: make it stop. The world Vonnegut builds makes that small ordinary want impossible in a way that feels both alien and completely recognizable. When you're building a science fiction character, it helps to start with the most ordinary version of what they want. Then let the world you've built make that ordinary thing strange and costly and maybe unachievable. The friction between a human-sized want and an inhuman-sized obstacle is where character lives.

Science Fiction Characters Are Defined by What They’re Willing to Become

Mary Shelley wrote Frankenstein when she was eighteen, and the lesson of that novel has been mostly ignored for two hundred years. Everyone remembers the monster. Almost nobody remembers why the monster works as a character and Victor Frankenstein doesn't. The monster knows what he is. He is ugly, he is alone, he was made by someone who abandoned him, and he has accepted all of this even though it's destroying him. Victor spends the entire book refusing to know what he is. He made a living being and then ran away from it and then spent hundreds of pages pretending the consequences weren't his.

The character arc in science fiction, the one that actually works, is rarely about mastering the technology. It's about what a person is willing to accept about themselves once the technology has stripped away their excuses.

Ursula K. Le Guin understood this. In The Left Hand of Darkness, Genly Ai is a human envoy sent to a planet where the inhabitants have no fixed gender. He spends most of the novel unable to stop seeing them through his own assumptions, calling them "he," flinching at their bodies, misreading their politics because he can't stop mapping his own categories onto people who don't fit them. What changes him isn't the alien world. It's Estraven, one person, who is patient enough and brave enough to keep showing up until Genly runs out of ways to look away. That's a character arc. Person encounters alien thing and has to decide whether they're willing to let go of a version of themselves they didn't even know they were clinging to.


I've been thinking about what connects all of this, and I think it's something simpler than craft advice usually makes it sound. The writers who write science fiction characters that feel human tend to start with a question they don't know the answer to. A genuine question, the kind that nags at you during a commute or keeps you up when you should be sleeping, and they build the world and the technology specifically to make that question unavoidable for one particular person. The science fiction part is just the machine that holds the question in place long enough for the character to have to deal with it.

That's a useful thing to think about at the start of a writing day. Not what's my world or what's my technology, but what's the question I actually want to ask, and who's the person who can't escape it.

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The science fiction part is just the machine that holds the question in place long enough for the character to have to deal with it.

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K

Kia Orion

Author of The Writer's Daily Practice, the #1 Bestselling book in Journal Writing and Writing Skills. He writes a free daily reflection for writers.

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